![]() ![]() "Rifle Leeroy has Neverwinter Nights: Enhanced Edition 19 hours ago Steam forum comment from another customer: ![]() Speaking of bug fixes and so forth then many of the various present bugs in NWN:EE was promised to be fixed after the release of the new renderer: I wonder if Beamdog also will cancel the long delayed yet so far still promised Baldur's Gate: Enhanced Edition patch 2.6 as well since something clearly went wrong when they initially promised to release it soon? Neverwinter nights enhanced edition spawn items code update#Stay tuned- we’ll share more details when the next update arrives." While we won't be continuing work on what has been called the "new" renderer, development work on NWN:EE is ongoing. One example of an upcoming visual improvement is a new dynamic lighting model, which will be coming in a future update. We're working on visual, performance and stability improvements, as well as bug fixes, of course. Thanks for all your feedback, questions and concerns. The iOS version of NWN:EE is drawing closer." You might have noticed a few regular updates released in recent months, and more are on the way. With the renderer re-write work stopping, we're not stopping our support for NWN:EE. We tried everything and even in February Trent wrote it was still being worked on. Unfortunately, the renderer from the ~2000 era turned out to be a too tough nut to crack. The technical and creative vision of the renderer was mostly driven by Cameron Tofer. With heavy heart, I have to share that we've made a decision not to continue the work on the NWN Renderer.įor more than 1.5 years, we've been tearing down the renderer, we had a vision of what we wanted to accomplish with it. ![]()
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